I hit credits on Zwei: The Ilvard Insurrection last night, and I loved it!

Zwei II is firmly in what I’m calling the “cute Falcom” genre: cute art style, charming characters, experimental mechanics (relative to its contemporaries), not-too-demanding gameplay, overall more comedic tone, and a simple story that gets the job done but with just a ~bit~ of that Falcom magic. The action isn’t as robust or satisfying as Ys, and the story isn’t gonna shake you like Trails. It’s ultimately just a fun little romp, and it’s not trying to be anything else. Other games in this genre are Gurumin: A Monstrous Adventure and the first Zwei game, Zwei: The Arges Adventure

Zwei AA is not required reading to play Zwei II. There are definitely connections and nods to AA that made me happy, but it's nothing that makes or breaks II. They are both very similar in many ways -- a specific recipe that forms an unmistakable Zwei vibe, a Zweibe:

Like a home-cooked meal made by two different cooks, II and AA have surprisingly different flavors despite being made of the same ingredients:

I was super happy with Zwei II's final boss. It's got a great emotional climax, it's got a huge freaky creature to beat up in a forsaken realm, it's got big ol' scary attacks... and the way you have to fight it (or at least the most effective way I found) was simultanouesly extremely funny and made me feel extremely cool. It was exactly what I wanted out of the scrappy dual protagonists consisting of:
A freelance treasure hunter pilot,
and a sheltered vampire princess.

A fair warning: I experienced a handful of crashes throughout the game. In fact, I had the game crash on me three times during the final boss fight: once between phases and twice during the post-fight cutscenes! I'm not sure what the cause of the crashes was, but once I stopped launching the DirectX 8 version, the crashes stopped. It's a testament to how much I liked the final boss that I enjoyed fighting it four times throughout all that lol.

I put about 28hrs into Zwei II, which includes dilligently chatting with all the townsfolk after every story beat, plus seeking out a handful of extras. Despite putting slightly more time into it than AA, II felt like it progressed at a quicker pace. As I alluded to earlier, II focuses more on its story and characters than on its dungeons. It sacrifices some openness to lose yourself in levels so that it can take you on more of a story-driven ride. II feels like a JRPG style story featuring some dungeon-diving, whereas AA feels like the inverse. Both games are worth playing, but the one you prefer will just depend on which thing you're more in the mood for!

Play Zwei!!